This job is no longer available
This job expired on 11/08/2026. It no longer accepts applications.
Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that define the sonic identity of our upcoming titles. Working remotely, you will craft thematic music that aligns with narrative, characters, and environments, and build adaptive music systems that react to player actions.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient tracks to intense combat and cinematic themes.
- Develop dynamic, adaptive musical layers and stems that respond to real‑time gameplay changes.
- Collaborate with narrative designers, producers, and sound designers to ensure music enhances mood and pacing.
- Integrate musical assets into game engines and audio middleware (e.g., Wwise, FMOD) ensuring seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Manage asset organization, export, labeling, and delivery according to technical specifications.
Required profile
- 3–5 years of experience composing music for video games with a strong, diverse portfolio.
- Fully equipped professional home studio capable of delivering studio‑standard audio.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Proficiency with DAWs such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music in Unity or Unreal Engine.
- Knowledge of audio middleware like Wwise or FMOD.
- Strong understanding of music theory, orchestration, and virtual instrument libraries.
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Odixcity Consulting